New Yoke DesignAfter some troubles with the yoke during the testing session for Interactive Prototype 2, I have decided to redesign the yoke all together. I started by taking apart the original yoke handle and rebuilding from scratch. The first thing I did was figure out a way to securely place the shooting button inside the left column of the handle. From there I had built the right column of the handle symmetrically. Finally, I had to incorporate the new game button. The final result is below.
|New yoke design|
The base has only slightly changed. The rotational joint is now much stronger. Detection rotation still uses the same method, but it has now been relocated closer to the joint. Additionally, the base also allows for cleaner wire redirection.
|Rotation detectors are moved closer to the joint|
Game ImprovementsFor game improvements, I have changed a few things. Firstly, the secret word is now randomly chosen from an array of 24 words. Another major addition is that now the player has an ammo count. The player starts with 10 bullets and ammo boxes are dropped at random intervals by the aliens. These ammo boxes can be shot while they are falling. To refill their ammo, the player must allow the ammo boxes to fall down and they must collect them by colliding with it.
|Game improvements include random words and an ammo count|