To recap, the yoke resembles the controls of an aeroplane, shape-wise but not entirely functionality-wise. It will feature two buttons: one to shoot and the other to start a new game. The rotation will simply move the player on the screen.
The entire yoke device will be comprised of two components: the handle and the base/stand. The handle will be attached to the base. The base is very important since it will detect the rotation. However, the detection won't actually be proper rotational detection. Instead, I intend to take a shortcut and just detect the contact of the underside of each end of the handle with the base.
My progress so far includes most of the yoke handle completed as well as the integration of the new game button which is situated in the centre.
Most of the yoke handle is completed including the centre-button to start a new game |
The centre button is actually an old doorbell button. For shooting, I will use another push button I had found. The thickness of the black casing is just perfect to hold so I will have to somehow integrate this as a part of the yoke handle. Most likely, the whole unit will replace the left vertical block of the handle (see picture above).
These two buttons were found in the deepest reaches of my garage among the rest of the useful mess in there |
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